Plants vs. Zombies 3: The Attack of Hyper Dave is an upcoming game by the The Golden Leaf Company and GoldGames. It is available on iOS and Android devices. On September 27th, 2013, GoldGames bought the game for $7000 from The Golden Leaf Company.
Story
Crazy Dave is walking in your garden searching for strips of bacon, and ends up finding a note saying EAT TAH BACON. Crazy Dave eats the bacon, and becomes an evil version of himself called Hyper Dave. Because of this, the zombies now have more Zombotanys and evil plants. Penny will help you on your quest to save Crazy Dave and your brains. Ready, set, PLANT!
Levels
Set 1 (comes with game)
Set 1 is the only set that you don't have to pay for in the game.
1. Front Yard
2. Nighttime
3. Pool Party
4. Foggy Nights
6. Flood
Set 2 ($2.99)
After completing Conveyor Belt, Penny comes and tells you that air levels are somehow too low for the plants, and that they would need some Plant Sun Tanks to stay alive. She then offers an unlimited supply for $2.99. After buying it, you unlock Sky. If you don't, a notification comes every day and everytime you go on the game Penny reminds you about them.
8. Sky
9. Night Sky
10.
11.
12.
12. Green House
Money Madness
Money Madness is a special world unlocked after completing Front Yard, and you have to unlock the levels by doing certain things. Unlike other levels, money is extremely common and sometimes there are money zombies.
M-1: Complete Front Yard
M-2: Complete Nighttime
M-3: Complete Pool Party
M-4: Complete Foggy Nights
M-5: Complete 5 Mini-games
M-6: Complete Roof Protection
M-7: Complete Flood
M-8: Complete Conveyor Belt
M-9: Buy Set 2
M-10: Complete Sky
M-11: Complete Night Sky
M-12:
M-13:
M-14:
Challenge Zone
The Challenge Zone is a new way to play PVZ. There is a Challenge Zone for each world/level, and there is a boss battle at the end of each challenge zone for that world. There is currently only a challenge zone for Front Yard.
Challenges from Front Yard Challenge Zone
Challenge | Image | Description | Unlocked |
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Plants from Front Yard - Day 1 to Conveyor Belt - Day 14
You will now have to extend the chart to see the amount of sun each plant needs.
Plant | Image | Description | Unlocked | Plant Food Ability | Recharge | Sun Cost |
---|---|---|---|---|---|---|
Peashooter | Peashooters are your first line of defense. They shoot peas at attacking zombies. | Available at the beginning of the game | Turns them into faster-shooting Gatling Peas for three seconds. | Fast | 100 sun | |
Sunflower | Sunflowers are essential for you to produce extra sun. Try planting as many as you can! | Front Yard - Day 1 | Produces 125 sun. | Fast | 50 sun | |
Cherry Bomb | Cherry Bombs can blow up all zombies in an area. They have a short fuse so plant them near zombies. | Front Yard - Day 2 | The explosion increases from a 3x3 zone to a 4x4 zone. | Slow | 150 sun | |
Iceberg Lettuce | Iceberg Lettuces freeze a zombie when stepped on. | Front Yard - Day 3 | Freezes every zombie on screen similar to the Ice-shroom. | Sluggish |
0 sun | |
Wall-nut | Wall-nuts have hard shells which you can use to protect other plants. | Front Yard - Day 4 | Gives it a hard armor shell for extra strength. | Sluggish | 50 sun | |
Potato Mine | Potato Mines explode on contact, but they take time to arm. Plant them ahead of zombies. | Front Yard - Day 5 | Arms itself and produces two armed Potato Mines on other spaces. | Sluggish | 25 sun | |
Time Bomb | Time Bombs slow down the action, making it easier for giving Plant Food to instant kills before they explode. They also only slow down zombies and instant kills, so your plants that shoot projectiles have the upper hand on zombies. | Front Yard - Day 6 | After slowing down time, it shoots clocks rapidly at zombies. | Very Slow | 175 sun | |
Snow Pea | Snow Peas fire frozen peas making it hard for zombies to advance. | Front Yard - Day 7 | Slows down all the zombies in front of it then fires peas rapid. | Fast | 175 sun | |
Bloomerang | Bloomerangs can hit up to three targets in their lane, twice! | Front Yard - Day 8 | Shoots four boomerangs up, down, left and right. | Fast | 175 sun | |
Bonk Choy | Bonk Choys rapidly punch nearby enemies that are ahead or behind them. | Front Yard - Day 9 | Punches zombies in every direction at a high rate. | Fast | 150 sun | |
Repeater | Repeaters fire two peas at one time. | Front Yard - Day 10 | Shoots like a faster-shooting Gatling Pea at first, but at the end it shoots a 2x bigger Pea. | Fast | 200 sun | |
Puff-shroom | Nocturnal, shoots Spores at zombies up to three squares away from it. | Front Yard - Day 12 | Rapidly shoots spores at any zombies up to three squares away from it. | Fast | 0 sun | |
Sun-shroom | Nocturnal, gives 15 sun first, then eventually grows and gives 25 sun. | Nighttime - Day 1 | Immediately grows, then gives 100 sun. | Fast | 25 sun | |
Fume-shroom | Nocturnal, shoots fumes that damage all zombies up to four squares away from it and penetrates shields (Screen Doors, Ladders, etc.) | Nighttime - Day 2 | Shoots giant balls of fume for a few seconds. | Fast | 75 sun | |
Scaredy-shroom | Nocturnal, shoots long ranged spores. Stops shooting and hides when a zombie is close to it. | Nighttime - Day 3 | Rapidly shoots spores at zombies. | Fast | 25 sun | |
Grave Buster | Grave Busters consume graves they're planted on. | Nighttime - Day 4 | Eats the grave it is planted on, then damages all graves on the screen. | Medium | 75 sun | |
Spore Launcher | Spore Launcher launches spores at zombies, and shoots fumes when zombies get too close. | Nighttime - Day 5 | Shoots fumes at all the zombies on the screen. | Sluggish | 175 sun | |
Hypno-shroom | Nocturnal, hypnotizes zombies and makes them turn around and fight other zombies. | Nighttime - Day 6 | Hypnotises the most powerful zombies on the screen. | Slow | 75 sun | |
Ice-shroom | Nocturnal, freezes all zombies on-screen which gradually recover. | Nighttime - Day 7 | Keeps the zombies frozen for even more time. | Very Slow | 75 sun | |
Doom-shroom | Nocturnal, destroys almost all zombies on the screen. Leaves a crater that heals itself in 3 minutes. If planted on a Lily Pad or Flower Pot, they are destroyed also. | Nighttime - Day 8 | Destroys all zombies on the screen. | Very Slow | 125 sun | |
Cabbage-pult | Cabbage-pults hurl cabbages at the enemy. | Nighttime - Day 9 | Launches several cabbages at once, hitting every zombie onscreen. | Fast | 100 sun | |
Chomper | Eats any zombie in front of itself, but it takes time to chew. | Nighttime - Day 10 | Digests the zombie it is eating if eating any, then eats all zombies in a 3x3 range. | Fast | 150 sun | |
Lily Pad | Aquatic, allows other plants to be planted in water. | Nighttime - Day 12 | N/A | Fast | 25 sun | |
Spikeweed | Spikeweeds destroy one rolling zombie and hurt any zombies that step on them. | Pool Party - Day 1 | Creates temporary spikes throughout the row. | Fast | 100 sun | |
Twin Sunflower | Twin Sunflowers give twice as much sun as a normal sunflower. They are an upgrade of Sunflower, so they must be planted on Sunflowers. | Pool Party - Day 2 | Gives 225 sun. | Mediocre | 125 sun | |
Spring Bean | Spring Beans bounce back zombies that get too close. Will bounce them into water nearby. | Pool Party - Day 3 | Bounces all zombies around it. | Sluggish | 50 sun | |
Lightning Reed | Lightning Reeds shoot lightning at nearest zombie up to one lane away. The bolt then arc and hit other zombies. | Pool Party - Day 4 | Makes a storm cloud that strikes storm at the zombies. | Fast | 125 sun | |
Squash | Squashes will smash the first zombie that gets close. | Pool Party - Day 5 | Squashes two random zombies. | Sluggish | 50 sun | |
Threepeater | Threepeater shoot peas in three lanes. | Pool Party - Day 6 | Shoots a widespread volley of peas in front of it. | Fast | 300 sun | |
Tangle Kelp | Aquatic, captures and drowns the first zombie that gets near it. Only able to drown one zombie. | Pool Party - Day 7 | Brings down all zombies in his row. | Slow | 25 sun | |
Jalapeno | Jalapenos destroy an entire lane of zombies. | Pool Party - Day 8 | The Jalepeno attaches to two other Jalepenos, and they explode 3 rows. | Slow | 125 sun | |
Snapdragon | Snapdragons breathe fire that causes damage in 6 adjacent tiles. | Pool Party - Day 9 | Sets a 3x3 area in front of it on fire dealing massive damage. | Fast | 150 sun | |
Torchwood | Torchwoods turn peas that pass through them into fireballs that deal twice as much damage. | Pool Party - Day 10 | The fire becomes napalm. | Fast | 175 sun | |
Sea-shroom | Aquatic and nocturnal, shoots spores to zombies three squares away from it. | Pool Party - Day 12 | Rapidly shoots spores at any zombies up to three squares away from it. | Sluggish | 0 sun | |
Cactus | Shoots spikes that deal normal damage and can stretch up high to pop balloons. | Foggy Nights - Day 1 | Rapidly shoots spikes at zombies. | Fast | 125 sun | |
Flaming Pea | Shoots flaming peas which do double damage to zombies. | Foggy Nights - Day 2 | Rapidly shoots flaming peas at zombies. | Fast | 225 sun | |
Tall-nut | Tall-nuts are heavy-duty wall plants that block low flying zombies. | Foggy Nights - Day 3 | Gives it a hard armor for extra strength like Wall-nut. | Sluggish | 125 sun | |
Kernel-pult | Kernel-pults flings corn kernels and butters at zombies. | Foggy Nights - Day 4 | Fires butter at every zombie onscreen. | Fast | 100 sun | |
Coconut Cannon | Coconut Cannons fire down a single lane, causing a medium explosion on impact. | Foggy Nights - Day 5 | Fires one big Coconut. | Fast | 400 sun | |
Plantern | Uncovers fog in a 5x5 area. | Foggy Nights - Day 6 | Uncovers fog in a 6x6 area instead of a 5x5 area. | Sluggish | 25 sun | |
Blover | Blows away fog temporarily and all Balloon Zombies. | Foggy Nights - Day 7 | Blows all zombies off the screen. | Fast | 100 sun | |
Split Pea | Split Peas shoot peas forward and backwards. | Foggy Nights - Day 8 | The front does Peashooter's Plant Food ability and the back does Repeater's Plant Food ability. | Fast | 125 sun | |
Starfruit | Shoots stars in five directions. | Foggy Nights - Day 9 | Rapidly shoots stars from all 5 directions while spinning. | Fast | 125 sun | |
Pumpkin | As strong as a Wall-nut and can be planted over another plant. | Foggy Nights - Day 10 | Gives it a hard armor for extra strength like Wall-nut. | Sluggish | 125 sun | |
Flower Pot | Allows a plant to be planted on the roof. | Foggy Nights - Day 12 | N/A | Fast | 25 sun | |
Coffee Bean | Can only be planted on sleeping mushrooms and wakes them up. | Roof Protection - Day 1 | Wakes up all sleeping plants on the screen. | Fast | 75 sun | |
Garlic | Diverts zombies that bite it to the lane above or below. | Roof Protection - Day 2 | Diverts all zombies on the screen into the lane with the most defenses. | Fast | 50 sun | |
Umbrella Leaf | Bounces off all Bungee Zombies and can deflect basketballs launched by the Catapult Zombies in a 3x3 area. | Roof Protection - Day 3 | Shields all plants on the screen. | Fast | 100 sun | |
Marigold | Drops silver and gold coins. | Roof Protection - Day 4 | Produces 3 diamonds. | Sluggish | 50 sun | |
Gatling Pea | Shoots four peas at a time. It's an upgrade of Repeater, so it must be planted on Repeaters. | Roof Protection - Day 5 | Rapidly shoots peas, then shoots 4 giant peas. | Slow | 250 sun | |
Explode-o-nut | Explode-o-nuts have the same strength as Wall-nut, but when eaten they explode. | Roof Protection - Day 6 | Gains a hot hard armor shell, which explodes when eaten. | Sluggish | 175 sun | |
Chili Bean | Chili Beans deliver a crippling bout of gastrointestinal distress. | Roof Protection - Day 7 | Launches 3 extra beans randomly. | Sluggish | 50 sun | |
Pea Pod | Pea Pods can be planted in the same space for up to 5 times the destruction. | Roof Protection - Day 8 | Turns into a giant Peashooter that does a lot of damage. | Fast | 125 sun | |
Spikerock | Spikerocks destroy multiple rolling zombies and damage zombies that walk over it. Spikerock is an upgrade of Spikeweed, so it must be planted on Spikeweed. | Roof Protection - Day 9 | Draws all zombies in the row on to it. | Sluggish | 250 sun | |
Melon-pult | Melon-pults do heavy damage to groups of zombies. | Roof Protection - Day 10 | Launches melons out from the top that does 2x the damage. | Fast | 300 sun | |
Deluxe Lily | Deluxe Lily is like a Lily Pad, except it takes up a 3x3 space. | Roof Protection - Day 12 | N/A | Fast | 100 sun | |
Cattail | Aquatic, shoots spikes in any lane and pops balloons. Cattail is an upgrade of Lily Pad so it has to be planted on Lily Pad. | Flood - Day 1 | Rapidly shoots spikes at all the zombies on the screen. | Slow | 225 sun | |
Seashooter | Seashooters are blue peashooters that shoot water balls that do the same damage as peas, and they can only be planted in water. | Flood - Day 2 | Rapidly shoots water balls at zombies. | Fast | 125 sun | |
Reseater | Reseaters are the same as Seashooters, except they shoot two water balls at once. | Flood - Day 3 | Rapidly shoots water balls at zombies, then shoots a giant water ball. | Fast | 225 sun | |
Pea Cannon | Pea Cannons shoot one giant pea, then they recharge to shoot another one. They take up two squares of space in the same row. | Flood - Day 4 | Shoots 7 giant peas. | Slow | 500 sun | |
Sea-nut | Sea-nuts can only be planted in water, and they are a little stronger than Wall-nut, yet not as strong as Tall-nut. | Flood - Day 5 | Gives it a hard armor shell for extra strength like Wall-nut, but the shell is a little harder to eat. | Sluggish | 75 sun | |
Three Pea | Three Peas shoot three peas at a time, but unlike Threepeater, they don't shoot in three rows, only one. | Flood - Day 6 | Rapidly shoots peas, then shoots 2 giant peas. | Fast | 300 sun | |
Volcano Plant | When a zombie gets too close, Volcano Plant erupts in lava, rapidly hurting the zombie getting hit by it. The lava works as Spikeweed and Spikerock do. And also, if in a water area, when it erupts it turns the water the lava lands on into land, which in 1 minute grows dirt and grass. | Flood - Day 7 | Erupts lava balls, which hit all zombies on the screen. | Sluggish | 400 sun | |
Vine | Whips Zombies that get close | Flood - Day 8 | Whips tens Zombies after the Plant Food ability. | Slow | 125 sun | |
Threeseater | Threeseaters can only be planted in water, and shoot 3 water balls at a time, 1 going in front of it, 1 going to the right, and 1 going to the left. | Flood - Day 9 | Shoots a widespread volley of water balls in front of it. | Fast | 325 sun | |
Gold Magnet |
Attracts all money and does not need a Coffee Bean. Upgrade of Magnet-shroom. | Flood - Day 10 | Attracts all money on the screen. | Sluggish | 50 sun | |
Rotater | Rotater shoots potatoes that do the same damage as peas, but Rotater, unlike Peashooter, rotates into different directions and rows. | Flood - Day 12 | Goes to the place where he is most needed. | Sluggish | 200 sun | |
Bomb-pult | Bomb-pult launches bombs at zombies that do 5 hits of normal damage. | Conveyor Belt - Day 1 | Launches a giant bomb that explodes, creating 30 normal damage shots to all zombies on the screen. | Sluggish | 400 sun | |
Bombshooter | Bombshooter shoots bombs at zombies that do 5 hits of normal damage. | Conveyor Belt - Day 2 | Rapidly shoots bombs at zombies. | Sluggish | 400 sun | |
Magnet-shroom | Nocturnal, attracts all metal items on zombies in a three square radius. Reloads in 15 seconds. | Conveyor Belt - Day 3 | Attracts all metal items on the screen onto it. | Fast | 100 sun | |
Milk Hose | Milk Hose sprays milk at zombies. It is similar to Fume-shroom, but does a little more damage. | Conveyor Belt - Day 4 | Squirts all zombies in it's row. | Fast | 125 sun | |
Repeater Cannon | Repeater Cannons are the same as Pea Cannons, but shoot two peas at a time. | Conveyor Belt - Day 5 | Shoots 10 giant peas. | Slow | 700 sun | |
Rebomber | Rebombers are like Bombshooters, but shoot two bombs at a time. | Conveyor Belt - Day 6 | Rapidly shoots bombs at zombies, then shoots a giant bomb. | Sluggish | 600 sun | |
Soda Hose | Soda Hose is like Milk Hose, but the fizz of the soda makes the soda do double damage. | Conveyor Belt - Day 7 | Squirts all zombies in it's row. | Fast | 225 sun | |
Onion | When zombies get close to them, they let out a mist that makes any zombies near it cry, slowing them down. | Conveyor Belt - Day 8 | Lets out the mist onto the whole screen. | Sluggish | 125 sun | |
Wall-nut Bowler | Wall-nut Bowlers act like Wall-nuts in Wall-nut Bowling. | Conveyor Belt - Day 9 | It gets moved to where it would get the best chain reaction. | Slow | 250 sun | |
Explode-o-nut Bowler | Explode-o-nut Bowlers act like Explode-o-nuts in Wall-nut Bowling. | Conveyor Belt - Day 10 | It gets moved to where it would blow up the most zombies or the hardest zombies. | Slow | 400 sun | |
Double Melon-pult | Double Melon-pult launches two melons at a time. | Conveyor Belt - Day 11 | It launches two melons at every zombie on the screen. | Fast | 625 sun | |
Rechiller | Rechiller shoots two snow peas at a time. | Conveyor Belt - Day 12 | Rapidly shoots snow peas, then shoots a giant snow pea. | Fast | 275 sun | |
Skyflower | Skyflowers produce clouds. | Conveyor Belt - Day 14 | Produces 125 clouds. | Fast | 100 sun |
Plants from Sky - Day 1 to ?
Zombies
These are not in any order.
Buckethead Zombie
Ra Zombie
Camel Zombies
Explorer Zombie
Tomb Raiser Zombie
Pharaoh Zombie
Newspaper Zombie
Screen Door Zombie
Football Zombie
Dancing Zombie
Backup Dancer
Ducky Tube Zombie
Snorkel Zombie
Zomboni
Zombie Bobsled Team
Dolphin Rider Zombie
Swashbuckler Zombie
Seagull Zombie
Barrel Roller Zombie
Imp Pirate Zombie
Imp Cannon
Pirate Captain Zombie
Zombie Parrot
Prospector Zombie
Pianist Zombie
Poncho Zombie
Chicken Wrangler Zombie
Zombie Chicken
Zombie Bull
Zombie Bull Rider
Jack-in-the-Box Zombie
Balloon Zombie
Digger Zombie
Pogo Zombie
Bungee Zombie
Ladder Zombie
Catapult Zombie
Zombie Yeti
Zombie Aircraft
Peashooter Zombie (only found in Zombotany, Zombotany 2, and Zombotany Wall-nut Bowling)
Wall-nut Zombie (only found in Zombotany, Zombotany 2, and Zombotany Wall-nut Bowling)
Snow Pea Zombie (only found in Zombotany, Zombotany 2, and Zombotany Wall-nut Bowling)
Bloomerang Zombie (only found in Zombotany, Zombotany 2, and Zombotany Wall-nut Bowling)
Bonk Choy Zombie (only found in Zombotany, Zombotany 2, and Zombotany Wall-nut Bowling)
Gatling Pea Zombie (only found in Zombotany 2 and Zombotany Wall-nut Bowling)
Tall-nut Zombie (only found in Zombotany 2 and Zombotany Wall-nut Bowling)
Money Zombie (only found in Money Madness)
Conehead Money Zombie (only found in Money Madness)
Buckethead Money Zombie (only found in Money Madness)
Treasure Yeti (only found in Money Madness)
Power Ups
- Power Pinch: Pinch the zombie to destroy it! (800 coins)
- Power Toss: Swipe the zombie to toss it around. Swipe it twice to send it off the screen! (1200 coins)
- Power Zap: Hold your finger on a zombie to electrocute it! (1000 coins)
- (NEW) Power Plant Food: All zombies on screen are changed to have Plant Food in them. (2000 coins)
- (NEW) Power Pick: You can pick 3 new plants to unlock for the one level you are playing, and after the level you can't use them until unlocking. This power up is found on the Pick your Plants page. (3000 coins)
- (NEW) Power Plants: All plants on screen do their Plant Food ability. (2500 coins)
Penny's Powershop
Penny's Powershop is the replacement of Crazy Dave's Twiddydinkies in the levels. It is unlocked on Flood - Day 11 along with a note. Penny's Powershop also contains plants from other games.
Items
There are many items that can be bought at Penny's Powershop.
Winter Melon - $10,000 coins
Cob Cannon - $20,000 coins
Carrot Missile - $20,000 coins
Imitater - $30,000 coins
Wall-nut First Aid - $5,000 coins
Sun Boost - $10,000 coins
Plant Food Boost - $10,000 coins
Instant Recharge - $10,000 coins
Shovel Boost - $10,000 coins
Shovel Perk (must buy Shovel Boost to unlock) - $10,000 coins
7 Seed Slots - $15,000 coins
8 Seed Slots (must buy 7 Seed Slots to unlock) - $25,000 coins
9 Seed Slots (must buy 8 Seed Slots to unlock) - $35,000 coins
10 Seed Slots (must buy 9 Seed Slots to unlock) - $60,000 coins
Mini-games
This is the list of mini-games for the game. Mini-games are unlocked on Foggy Nights - Day 11 along with a note.
Wall-nut Bowling
A classic mini-game from Plants vs. Zombies is brought back for PVZ3:TAoHD. It is the same as the original.
Save our Seeds
This mini-game is brought back from PVZ2:IAT. There are 6 different versions currently. The first is Front Yard and you have to protect Sunflowers. The second is Nighttime and you have to protect Scaredy-shrooms. The third is Pool Party and you have to protect Spring Beans. The fourth is Foggy Nights and you have to protect Starfruits. The fifth is Roof Protection and you have to protect Marigolds. The sixth is Flood and you have to protect Rotaters, even though they are unlocked on the last level of Flood so they are for Conveyor Belt.
Special Delivery
This mini-game is not the mini-game Special Delivery from PVZ2:IAT, it is just named the same. In the mini-game, you pick your plants and then you do the same as any other level. There are 5 waves, and each wave different plants replace the seed packets of your original choices. The hard part? The seed packets effect your defense. For example, a Peashooter seed packet is your second packet. You plants 3 peashooters. The seed packet changes to a Potato Mine seed packet. The 3 peashooters are replaced with 3 Potato Mines. The mini-game is about the luck of the plants you recieve.
Zombotany
The mini-game is tougher than the original. Instead of just Peashooter Zombies and Wall-nut Zombies, there are also Snow Pea Zombies (the snow peas slow down your plants), Bloomerang Zombies (can hit 3 plants twice!) and Bonk Choy Zombies (rapidly punches plants when it gets near them).
Zombotany 2
Once again, the mini-game is tougher than the original. It includes the zombies from Zombotany, and it includes Gatling Pea Zombies, Tall-nut Zombies, Squash Zombies, Jalepeno Zombies, Chomper Zombies (eats the first plant it gets near, when swallowed can eat another plant), Threepeater Zombies (shoots peas into 3 rows) Snapdragon Zombies (breathes fire at plants), and Torchwood Zombies (if a zombie that shoots peas is behind it, it turns the peas into fireballs that do twice the damage).
Minecart Meyham
Minecart Meyham is the first new mini-game to be in PVZ3. In the mini-game, the lawn is covered by minecarts like in PVZ2:IAT Wild West. The level is a conveyor belt, and you must stop the zombies for 3 waves with limited space.
Zombotany Wall-nut Bowling
Zombotany Wall-nut Bowling is a combanation of Zombotany 2 and Wall-nut Bowling. It is considered a hard mini-game, as the Wall-nuts need only 5 hits from zombies to be destroyed for an unknown reason to make the game harder.
Puzzle Mode
This is the list of puzzles in Puzzle Mode. Puzzle Mode is unlocked by buying Set 2.}}
I, Zombie
1. I, Zombie
2. I, Zombie Too
3. Can You Dig It?
4.You will Rock and Brians
5.
Pick Your Style
Pick Your Style is a new addition to the game. You can access it from the main menu. The main idea of Pick Your Style is that you can pick the style you want: PVZ or PVZ2:IAT. It is a nice addition for people who don't like the fashion and want a different fashion for the game.
Update Log
BETA 1.0.0
- Added Beta versions of the first 5 areas.
- Added the plants that go with those areas.
- Added the zombies that go with those areas.
- Added Mini-games: Wall-nut Bowling, Save our Seeds, and Special Delivery.
BETA 1.1.0
- Added the Pick Your Style setting, after popular demand for the PVZ design.
- Added Zombotany
- Added Puzzle Mode, with only one version (I, Zombie) and only one level (I, Zombie). It is currently unlocked by beating all 5 areas.
BETA 1.2.0
- Added I, Zombie Too and Can You Dig It?
- Added Zombotany 2 and Minecart Meyham.
- Added Penny's Powershop, like Puzzle Mode it is unlocked by beating all 5 areas.
1.0.0
- Added everything from the past beta version (BETA 1.2.0).
- Added a sixth area, Flood.
- Added all plants obtained in Flood.
- Added the new zombies in that area.
- Penny's Powershop is now obtained on Flood - Day 11.
- Added Power Ups (were delayed from being added in BETA 1.2.0).
1.1.0
- Added a seventh area, Conveyor Belt.
- Added all plants obtained in Conveyor Belt.
- Added the new zombies in that area.
1.2.0
- Added Set 2 (currently doesn't get anything, Sky in progress).
- Puzzle Mode is now obtained by buying Set 2.
- Added the Money Madness world.
1.3.0 (W.I.P)
Trivia
- For an unknown reason, the upgrade of the Magnet-shroom, Gold Magnet, is unlocked before the Magnet-shroom is unlocked.
- Conveyor Belt is currently the only place with more than 12 days.
- Soda Hose was going to be Orange Soda Hose or Grape Soda Hose. None of the names were added.
- Dr. Zomboss's first appearance is planned to be Sky, where you fight him while he uses an aircraft. It is currently unconfirmed.
- Currently, there is no Conveyor Belt version of Save Our Seeds.
- It is planned that Zombotany 3 will be made.
- On Sky - Day 1, no zombies appear in the sky.
- In Zombotany Wall-nut Bowling, the Wall-nuts need only 5 hits to be destroyed by a zombie. It is unknown why.
- In the story, it says that there are now more Zombotanys. Zombotanys don't appear in Adventure mode, but more Zombotanys appear in both the Zombotany and Zombotany 2 mini-games, meaning that the story is only talking about the mini-games when mentioning the Zombotanys.
- Unlike the second game, there are no key gates. They are replaced by Mini-games and Money Madness.